Archive for the ‘Second Life’ Category

A Visit to Command-D

October 24, 2010

I wandered to the east of Spindrift, my Second Life region, one day last year.  It was before the gridmoths ate Earth Exploration sim this Spring, so I didn’t have to detour to the southeast around the new ocean square.  Landing in LUNAR06, one of USA/ULA’s northern row of regions, I walked over to the ridge with a comms antenna poking up over it.

USA 06 sim, Command Bunker

I walked over to the entrance.  Seeing that the interior was lit, I shouted, but heard nothing save echoes off the hard bare walls.  I entered, and spent time trying out the controls in the deserted bunker, but nothing responded.

USA06 Command Bunker Interior

A few months before in 2009, DC Comics had revived, among other characters, Kamandi, the Last Boy on Earth in their wonderful Wednesday Comics.  His name derived from where he was raised, the Command-D bunker after the Great Disaster.  So after I left the rapid-prototyping project bunker which had reminded me of Kamandi, I used this excuse to try to learn something new about my PaintShop Pro graphics.  My first try is below.


Linden Lab price increases

October 5, 2010

Linden Lab has just made another abrupt and large future price increase for regions.  The announcement and reactions to it are here:

I responded:

I applaud Gentle Heron’s summary of some of the consequences, intended and unintended, of this abrupt pricing decision.

(And to academics/educators and the NASA and NOAA staffers inworld working with annual budgets set in August or September, three months notice *is* abrupt, disruptive, and not helpful to their credibility with their home financial offices or departments.)

Disclaimer: I am speaking as Paradox Olber of Spindrift isle in the SciLands, and not as a representative of the SciLands, NASA, NOAA, the International Spaceflight Museum, SpinSpace Gallery, the International Association of Astronomical Artists, the University of Texas State System, the Meta Institute for Computational Astrophysics, the MiLands, PookyMedia, or the Space For Music Museum.

Although I can confirm that, like almost all the commenters’ organizations, each of these organizations is planning to reduce Second Life footprint OR strongly discussing that option now.

– Paradox

Want to rent a rocket? Sponsor an exhibit at ISM [International Spaceflight Museum]

June 21, 2008

The Russian spacefleet workhorse is the Proton booster; it’s the center white rocket with a wide lower section in this picture of ISM’s famed Rocket Ring on Spaceport Alpha.  Standing 58 meters tall, it dwarfs my Second Life avatar, the dark dot just below the Proton’s identification plaque.

Here’s a closer look at the relative size of your sponsorship plaque …

Here’s a closeup view of the International Spaceflight Museum’s exhibit nameplaque with builder Jimbo Perhaps‘ credit, and my sponsoring astronomical & space art Spindrift Space Gallery on Spindrift island in the SciLands science/engineering continent.   The plaque gives an informative notecard when you click on it, including the names of the previous six-month sponsors.  (more…)

“The End of Literacy? Don’t Stop Reading” by Howard Gardner

February 17, 2008

Go to the Washington Post to fill out your free online subscription account and read this opinion piece with Gardner’s view of literacy’s future and the Web.  He says:

“In the past 150 years, each new medium of communication — telegraph, telephone, movies, radio, television, the digital computer, the World Wide Web — has introduced its own peculiar mix of written, spoken and graphic languages and evoked a chaotic chorus of criticism and celebration.

But of the changes in the media landscape over the past few centuries, those featuring digital media are potentially the most far-reaching. Those of us who grew up in the 1950s, at a time when there were just a few computers in the world, could never have anticipated the ubiquity of personal computers (back then, IBM‘s Thomas Watson famously declared that there’d be a market for perhaps five computers in the world!). A mere half-century later, more than a billion people can communicate via e-mail, chat rooms and instant messaging; post their views on a blog; play games with millions of others worldwide; create their own works of art or theater and post them on YouTube; join political movements; and even inhabit, buy, sell and organize in a virtual reality called Second Life. No wonder the chattering classes can’t agree about what this all means.

Here’s my take.”

And he has an interestly optimistic long view.

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